Message from @Lios
Discord ID: 615359057133568029
You should probably read that twice.
Yeah, it says it's mostly good but then implies they should also go outside
In both directions.
Generally positive, but generally negative.
And?
That's just misdirection to "hey, we should talk about this more, but more about the thing we put more words to"
In otherwords, nobody has a consensus
No agreed position
Basically that
So in otherwords, @ETBrooD , you picked a side on the generalization. When the given argument was "sometimes good, and sometimes bad" you picked one side as the argument towards the entire thing.
Not something I can side with.
You draw conclusions even though you haven't even read anything about it?
The very part you've shown me questions whether you read about it, or picked what you wanted to read about it.
I have read an entire book about the study of social media and behavioral addictions
I'm trying to find its name rn
Oh there's a fuckton out there. A lot of it fucking fantastic.
A lot of which I agree with, and I do think social media has been mostly an ill lately.
I think it's called "Irresistible" but I'm not sure
Could be one with a similar name
I get the feeling that search term will yield a lot of porn
Unf
also, food
and food porn
Hey, yeast infections are not sexy
I mean... to... most people. I'm sure there's someone out there.
Yes that's the book, got it in my bookcase
Irresistible goes over the changes in how addiction is perceived and studied, it gives examples of old addictions and modern addictions, and it focuses mostly on behavioral addictions, for example gaming, gambling, but also some of the less obvious ones
It also basically reveals why gaming companies resort to loot boxes and stuff like that these days
Well those just revolve around gambling.
Exploiting people's addictive behaviors, especially from kids
But also WoW is addressed
Comparisons of harmfulness between different drugs
Yeah, the subscription model by its start was a predatory thing.
Yeah, lots of subscription and "free to play" games rely on exploiting addictive mechanisms
Sales of the game alone were enough to keep the game running for two decades with triple the userbase
giving people just the right amount of dopamine hits, and just the right time
Social media usage is an absolute curse on our youth, and I'll let you in on a secret
even things as simple as playing a victory jingle