Message from @Timeward
Discord ID: 614506890495393794
I can make it big enough to produce EVERY potion type in the game
I just have to add the fermented spider eye and dragon breath modifier
And shuffle the gunpowder over
And add the fermented spider eye and normal spider eye as an ingredient at the front
... hold on...
I... Think...
I think I have JUST enough space in the yard to be able to add all of it
JUST ABOUT
Yeah the distance between the smelter and the brewer is JUST ENOUGH
And the redstone signal is gonna be just about enough too
Thank you, minecraft
When I called you an autist oh boy I wasn't expecting shit like this <:forsenKek:462106458880999424>
@Timeward Can't you just use a wooden hoe to select an area to delete?
I'm not sure if the command's still a thing, but I distinctly remember it being a thing
Might **not** have been WorldEdit, but it was some world-editing tool
(maybe it was a Spigot Plugin?)
@007wins™ he's putting his autism to fairly useful endeavours
so dont give him shit?
@SPOOKY Phil, Ruler of Heck Its a server I dont have perms to use world edit
>oof
Besides I dont WANT to delete either an extremely intricate and comparator-heavy automatic potion brewer or a 32 furnace super-smelter that has used over 2 stacks of hoppers
.....that's autistically precise in how you worded that
<:tiptip:462282246695419934>
Basically what I did and am still doing with the potion brewer
@Timeward Does the server have ExtraUtilities?
Nope, pretty vanilla server
Just a couple plugins
Reading this synopse is making me want to go through Sky Factory again.
oof
Love that Minecraft modpack.
Basically I'm taking a mumbo jumbo design of a super potion brewer and expanding it to be able to create literally every single potion in the game
Mumbo's design is great but light
Only crafts 7 positive potions and their extended/potent/splash variants
What I'm doing is upgrading it to be able to craft all the negative potions as well as well as their lingering variants
The design I built is already an upgrade that it makes 10 recipes instead of 7
I'm upgrading it to make everything.
Do you have to select ingredients individually still, or will the redstone circuit let you choose potions directly?
The redstone circuit has levers for you to choose modifiers (redstone/glowstone, gunpowder, and soon enough fermented spider eye and dragon's breath) and you just press a button to choose the main ingredient
Very practical!
Say you want a lingering potion of instant damage
You flick the gunpowder, fermented eye and dragon breath lever