Message from @Grodd
Discord ID: 559931664612982786
oh?
what were their other controversies?
Bethesda have always gotten a pass on buggy mess as the ease of modding support so most game braking bugs you did get mods for in less the 24H and a patch a few weeks later. they did remove that option with FO76 and on top of it FO76 was not a game people did want. they did want a new FO single player game
Well Oblivion was essentially garbage and a terrible engine. They then did the "Horse Armor" DLC which was a ridiculous price for just a graphical add-on or some shit. They also did a bunch more DLC nonsense. Then I think it was during Skyrim they tried to push out paid mods, including their own terrible content. THAT was a gigantic issue. They eventually reverted mods to normal. That whole mess is kind of complicated. The short is that the basic concept of making it easier for mod makers to receive paid appreciation from users wasn't bad, but it should have just been a donate button on the mod page instead of some kind of digital store. Especially with how mods are hit or miss and often dependent on user preference, and some are downright garbage.
I'm sure I'm missing out on a lot of their other controversies. But the paid mods was a gigantic one.
they have been testing out the waters for ages, the paid mods was a clusterfuck as it did turn out that people was just stealing other people work and did upload it as their own
Yep.
It was abusable as fuck.
I'm still pissed at the DLC shit from Oblivion.
Like... it was a garbage game. At least give a DLC that is actual CONTENT.
Like the expansions for Morrowind.
Remember when expansions were actual full content additions? You paid $15 and got many hours of fun and additional content?
Instead of $15 for a fucking horse armor mod.
the DLC shit did come as a reaction to GameStop making a killing on used games
Oh that's just a bullshit excuse.
The secondary market has always existed.
And people have always wanted new games. The secondary market was there to help less wealthy people game more.
They didn't need to try to milk gamers to hell and back. It was scummy as fuck and 100% unnecessary and it has contributed to ruining gaming.
Yes I mad.
yea. but at one point the used console market was so big tha games was resold several times as people was done with it. it was a rental system where you did get a 1$ back when you was done with the game and the store did get to resell the game. it was inevitable that the greedy fuckers did try and find a way to fuck it up for everyone as they did feel they was owned more of the pie
and yea I do not think it was a good excuse. but as always consoles makes it worse for the PC market
Those "sales" of $1 or so weren't going to lead to "sales" of fucking $60.
Because to consumers money is finite.
They have to pick and choose what they spend on.
As well as how much they spend.
it the same mentality that every pirated game is a loss of sales, when the truth is that most pirates was never going to buy it anyway
Or that pirates simply wanted to try it out when there wasn't a trial.
Hell I've pirated shit that I didn't think I'd like but then when I played it I liked it and then bought it.
Without piracy they would have never had my money.
yea, a lot of times you did pirate a game to see it it was worth the money as you was a broke bastard. it the same now with YT and twitch
That's another point. Many pirates just don't have money at the time, but then come back later when they do have money to spend a lot, and buy the SHIT out of the stuff they liked.
true
Piracy is also used to test if a game will even run on your system.
These days optimization is either great or something the devs never even tried to do.
And you simply cannot tell from game specs.
that was important back in the day when you did have so many different system configurations it was silly
It's still important now.
But less so.
Important more for the mid-range and especially low-end systems.
Ubisoft optimization , throw more cpu and gpu power at it