Message from @Happygrandad
Discord ID: 596463011288580109
Why reflectors work well in lighting large areas.
Well now you seem to want to have it both ways.
what I'm just saying the moon isn't that reflective and the farther I put my light source the more evenly the light is distributed
the suns just really bright lol
We can agree that the sun is far brighter than anything in our sky
How does that make sense. How does that change how the entire moon reflects light at the earth like it was perfectly flat?
it depends on the level of brightness.
Are these simulations done with the light source billions of radii away from the sphere?
lol maybe in your area it is
I actually just made a quick simulation with a parallel light.
on a sphere
It makes all physics on light thrown out the window.
you guys can test out light physics better in unity if you want
better demonstrations there
I just did it in After Effects
This is like saying if you are playing pool it matters not where a pool ball is hit.
yeah make the light the same relative distance away from sphere as spherical earth models it to be
What causes moon phases
which is like billions of radii
i'm gonna need a really bright light lmao
I don’t get it
The Moon is like a movie screen. We see what is projected from it. So how it all works.
Ohh ok
where's the projection from
the sun
we should also see the projection then
From further up in the Firment.
Then shouldn’t the moon be tilted or something
if it's real that's a huge projector
it should get power from somewhere
Because u said moon flat
the moon is't on a tilt (i don't think)
yes, the moon produces it's own lightsource which slowly changes and causes the phases
Ok which is it
why would it change if it produced its own lightsource
There’s been like 3 theories here
the moon orbits the Earth faster than the earth rbits the sun so you will have different phases of moon
Nine pictures of the Moon. Taken at the same time. The Moon is all over the place. The creators not in the same place in even two of the nine pictures.
@Steve Angell Here's a quick simulation I did up in After Effects
https://i.imgur.com/Px52sHC.png