Message from @Steve Angell

Discord ID: 596462084485677220


2019-07-04 22:03:46 UTC  

Can you?

2019-07-04 22:03:50 UTC  

What we see is even light over the entire moon on a full moon.

2019-07-04 22:04:19 UTC  

oh, I think I see what you mean

2019-07-04 22:04:21 UTC  

Impossible were it a ball. In that case most of the light on the sides of it would reflect away from the earth.

2019-07-04 22:04:26 UTC  

the moon reflects only between 3 and 12 percent of the sunlight that hits it. The perceived brightness of the moon from Earth depends on where the moon is in its orbit around the planet.

2019-07-04 22:04:28 UTC  

i mean it does change

2019-07-04 22:04:39 UTC  

still thinking on how we can make the full brightness and no shadow thing work

2019-07-04 22:04:47 UTC  

So

2019-07-04 22:05:02 UTC  

I’ve been told these planets “orbit” the sun

2019-07-04 22:05:04 UTC  

That makes no difference on even brightness all over the moon. It just makes a difference on the actual brightness.

2019-07-04 22:05:18 UTC  

I found the solution

2019-07-04 22:05:23 UTC  

the sun just has to be incredibly large

2019-07-04 22:05:23 UTC  

Whut they do again

2019-07-04 22:05:44 UTC  

Yet incredibly far away cancels that.

2019-07-04 22:05:53 UTC  

if I shine a light on a small marble there is no center brightness issue

2019-07-04 22:05:56 UTC  

with a softball there was

2019-07-04 22:06:06 UTC  

I could move it farther if you want

2019-07-04 22:06:21 UTC  

No one says the moon is a marble. Regardless I dispute this.

2019-07-04 22:06:24 UTC  

I just did and all it did was make the brightness more full

2019-07-04 22:06:30 UTC  

It's just an analogy my guy

2019-07-04 22:07:22 UTC  

When I shine even light at a ball, even like a marble, the light still reflects away on the sides of it. Thus it brightens a lot of the room if done in darkness.

2019-07-04 22:07:42 UTC  

yeah cause it's a ball

2019-07-04 22:07:48 UTC  

a really reflective one

2019-07-04 22:07:56 UTC  

the moon isn't that reflective

2019-07-04 22:07:59 UTC  

Why reflectors work well in lighting large areas.

2019-07-04 22:08:27 UTC  

Well now you seem to want to have it both ways.

2019-07-04 22:08:45 UTC  

what I'm just saying the moon isn't that reflective and the farther I put my light source the more evenly the light is distributed

2019-07-04 22:09:19 UTC  

the suns just really bright lol

2019-07-04 22:09:28 UTC  

We can agree that the sun is far brighter than anything in our sky

2019-07-04 22:09:32 UTC  

How does that make sense. How does that change how the entire moon reflects light at the earth like it was perfectly flat?

2019-07-04 22:09:38 UTC  

it depends on the level of brightness.

2019-07-04 22:09:39 UTC  

Are these simulations done with the light source billions of radii away from the sphere?

2019-07-04 22:09:43 UTC  

lol maybe in your area it is

2019-07-04 22:09:56 UTC  

I actually just made a quick simulation with a parallel light.

2019-07-04 22:10:02 UTC  

on a sphere

2019-07-04 22:10:03 UTC  

It makes all physics on light thrown out the window.

2019-07-04 22:10:10 UTC  

you guys can test out light physics better in unity if you want

2019-07-04 22:10:16 UTC  

better demonstrations there

2019-07-04 22:10:26 UTC  

I just did it in After Effects

2019-07-04 22:10:27 UTC  

This is like saying if you are playing pool it matters not where a pool ball is hit.

2019-07-04 22:10:31 UTC  

yeah make the light the same relative distance away from sphere as spherical earth models it to be