Message from @Towelie
Discord ID: 267971971982032896
too many camera changes
that break the flow of the fight for me
In GG?
nah, KoF14 and SFV
Ah, yeah
But I havent seen that in 14 personally
old SF and KoF didn't had that since... you know... they were 2D games lol
Yeah
I think the camera changes end up helping though
They break it at good moments
Being flashy finishers
yeah but at the same time, if they are used in middle fight
So it works fine
they end up breaking the flow of the game and i really dislike that
Well yeah but it goes back to normal as the attack finishes normally
yeah I'm not saying that it's bad from a gameplay perspective
So it flows back in
just that it's too flashy
I suppose, maybe
think of it like if you had the same in a fast paced game like a hack n slash / beat'em all or whatever
if you had like 15sec animations in the middle of it, it would mess up the pace
that's the effect that I feel
Eh, it depends imo
yeah well, maybe it's just me, but I don't really like this
Yeah, it may just be a personal thing I guess
just like I wouldn't expect the same thing to happen in a hack n slash
imagine if there was the same kind of thing in Platinum Games stuff
like, 10 sec animation with camera change when you do a combo with raiden in MGR
I don't expect such thing and I think that it hurts the pace of the game, but yeah, personnal stuff I guess
maybe i'm too used to 2D sideviews in fight games
spent a lot of time in arcades when I was younger
now all this flashy stuff serve no purpose to me and you end up looking at a cutscene in the middle of a fight 😦
good luck doing cancels and all those kind of stuff in the middle of your cutscenes
Morning
Making cel shaders is fun.
I personally enjoy shaders that look kinda like this. Toon, but also 3D looking.
Or sometimes games try to make it look a lot more toony and try to cut out the 3D look.
(Same shader, btw, just with different values / colors applied. Same lights, I think I just tweaked the camera angle a bit.)
ayy lmao
They're here
They're watching