Message from @Towelie
Discord ID: 268013520962977792
now all this flashy stuff serve no purpose to me and you end up looking at a cutscene in the middle of a fight 😦
good luck doing cancels and all those kind of stuff in the middle of your cutscenes
Morning
Making cel shaders is fun.
I personally enjoy shaders that look kinda like this. Toon, but also 3D looking.
Or sometimes games try to make it look a lot more toony and try to cut out the 3D look.
(Same shader, btw, just with different values / colors applied. Same lights, I think I just tweaked the camera angle a bit.)
ayy lmao
They're here
They're watching
😉
👽
( ͡° ͜ʖ ͡°)
towelie didn't Mortal Kombat have these "flashy animations" which you complain about
the last ones yeah
I didn't like them though
for me mortal kombat, it's this https://www.youtube.com/watch?v=W6hQic0o_Mc
I mean the SNES one
or genesis
same gen, right
nah the snes / genesis one was okay
doesn't it have super moves or whatever
fatality ?
that's post game
yes
like, after the fight is over
ohh
I must be confusing it with something else
and there was no such thing as camera's changing angle etc for those
I remember a fighting game in which you can get gored mid fight from a super attack and then your character just stands back up
nah there wasn't such thing, you could send people through the ceiling or stuff like that at most
but this is it
oh yeah
ceilings and holes, don't those count as cutscenes?
well hardly, I didn't like it that much though
I only saw those in DoA so maybe it's diferent
oh yeah it's a lot different than DoA ^^"
that's basically a 3sec animation that makes you change the stage
so how does it work in MK?
basically, you can just uppercut somebody through the celling and your character jump there too, it's fast, doesn't have a lot of flashy animation and it serves just one purpose
more stage fatalities