Message from @smirnoff
Discord ID: 529504923633713193
Cleric is based
I play a fighter barb rn
necromancer/evil cleric masterrace
Punch shit, 2 attacks in one turn, rage all fight, and have advantage on basically all rolls
mine is Divine Soul Sorcerer/Mystic multiclass
make undead and steal other undead
Take half damage from piercing/bludgeoning/slashing damage
Dude
Fighter barb is based
endless wupply of fleshlights
But I should've gone barb cleric
everyone else gets stonger ablities faster when using single class
prestige classes wete the only part that made it worth doing
that and gestalt optional rules
A barbarian who dips cleric gains some useful domain abilities that can be used while raging, and some out of combat healing when not raging. The domain abilities are varied and mostly useful, keeping this from beingĀ purple. Long term non-concentration buffs like Aid are surprisingly useful, especially since rage resistance effectively doubles their hit point effects.
Human V.
16, 14, 14, 8, 13, 8
Barbarian 5/Cleric x
There are a number of ways to max this useful. The Storm Herald barbarian is relatively weak, but if he managed to couple it with 6 levels of Tempest cleric he can have a near at will push every bonus action. Any barbarian can take 1 or 2 levels in War cleric to make a couple extra attacks and have that +10 to hit channel divinity. A single level in Forge cleric can give the barbarian a magic weapon or armor.
nice reddit account bro!
My current class
A fighter who dips barbarian gains rage, reckless attack, and potentially an archetype at the cost of wearing heavy armor. Rage is a fantastic boon, giving resistance to physical(or nearly all) damage and a damage boost. The downside is easily planned for with a 14 dex. Reckless attack is a great option as well that grants advantage at will for GWM fighters. Dex fighters are probably best avoiding this, although they still benefit from the resistances, they cannot use reckless attack or the rage damage bonus. It would also make it MAD. Excellent 4 level dip, to avoid doubling up on extra attack.
Human V.
Battlemaster Fighter 6+/Bearbarian 3
16, 14, 16, 8, 10, 8
Start with GWM, max str by level 6. Always have advantage, always swing for the fences, use precision strike as needed. This build is so common it's probably been done a thousand times, and for good reason. It hits hard and can take a beating. Look to get resilient wisdom at some point, unless you like murdering your friends.
nah
>all athletics rolls are +7
>I'm level 5 total
Lmao
I use athletics all the time too
Throwing things, throwing enemies, cutting trees down to cross a river, throwing things at things
Next few weeks, I might buy the dGPU, and I'll definitely be buying a few of the smaller accessories (USB-C hub, maybe some light strips, semi-inconsequential things like that).
Maybe some extra RAM later on, after that.
This is all I need to start this build, though.
Once these arrive, we're ready to go.
>not playing a swole wizard
get out
Barbarian wizard
>freeze enemy
>tackle them
HELL YEAH
When I go wizard barbarian, I'm using that pic