Message from @StØic
Discord ID: 520557715622461450
just like with trading cards
lootboxes have set weights, not rates
God I hate EA, but I love Battlefront 2
you arent gauranteed a rare card
but its got a certain rarity
it's RNG not "x amount is in circulation"
^
its % based
don't pay for games, play good F2P/B2P games like path of exile and guild wars or stick to AA/indie devs
^
the larger the amount of lootboxes opened
every single AAA studio atm is looking for ways to rinse you
then that's worse
PoE is best F2P
and they're following EA's lead
the larger the amount of "rares" that get opened
making billions
the demand remains
i never ended up fucking with PoE
if you cannot possibly win unless enough are opened to increase the pool that's fixed
i just downloaded it and played a bit last night. POE seems legit
they're releasing some free expansion today
pirate
looks p. cool
i need a new torchlight
everything you said minus the specific terms for digital
could be applied to TCGs
so tell me once more
besides tangibility, what's really the difference between lootboxes and TCG's
wait..... there IS a new torchlight coming
fml
I spend all my time on console so it’s all spend grinding in game currency or Exp cause I’m not willing to throw money on microtransactions
both are gambling with aftermarket based values, neither is guaranteed to give you something valuable but the potential is there
and one thing you forgot
you can print more cards
just as devs sell infinite lootboxes
if the demand were high enough
the TCG's would keep up the same
type your entire thought out in one shot rather than 5 words then hitting enter. it's less spammy