Message from @abeltbuckle

Discord ID: 517418443268423695


2018-11-28 19:08:46 UTC  

fun fact about Bethesda engine: its actually older than Morrowind even

2018-11-28 19:08:53 UTC  

1997 gamebyro

2018-11-28 19:08:55 UTC  

first version of gamebryo came out in like 1997

2018-11-28 19:08:55 UTC  

yeah

2018-11-28 19:08:59 UTC  

Made for MW

2018-11-28 19:08:59 UTC  

Like I know that's the reason why bioware went down the tubes with it's own ip

2018-11-28 19:09:06 UTC  

After battlespire

2018-11-28 19:09:14 UTC  

No, it was originally for some random shitty game

2018-11-28 19:09:20 UTC  

Oh yeah

2018-11-28 19:09:26 UTC  

but Bethesda bought it or licensed it or something I think

2018-11-28 19:09:30 UTC  

I thought you meant when it was acquired by Beth

2018-11-28 19:09:40 UTC  

Which is after BS flopped

2018-11-28 19:10:06 UTC  

they just keep bolting new parts onto it every few years without fixing some of the major issues
its why Bethesda games feel, look, act as if it was still 2006-2008

2018-11-28 19:10:09 UTC  

God I wish we could get another dragon age top down strategic rpg

2018-11-28 19:12:50 UTC  

pathfinder kingmaker

2018-11-28 19:13:20 UTC  

pillars of eternity 2

2018-11-28 19:14:31 UTC  

Is it just the case that as developers become more beholden overtime to a parent company, quality decreases? Certainly seems like the case with bioware, rare ware, 343, obsidian, etc. But then what makes rockstar and cd projekt red so different

2018-11-28 19:14:57 UTC  

it depends on parent company

2018-11-28 19:16:00 UTC  

although in Bethesda's case their parent company is basically mostly just a shell company to hold stock and assets, with BGS having more or less complete control

2018-11-28 19:16:07 UTC  

their quality is decreasing because Todd

2018-11-28 19:16:10 UTC  

gog is legit and rockstar is a trendsetter itself so shareholders aren't pushing it any direction it wasnt already heading

2018-11-28 19:17:33 UTC  

both are very traditional developers, both overwork their development teams with some pretty inhumane practices

2018-11-28 19:18:09 UTC  

They become corporatized

2018-11-28 19:18:30 UTC  

So when they get a large publisher added on, or open to shareholders, it becomes less about consistent profits and more about upwards growth.

2018-11-28 19:18:43 UTC  

They want 20-30% growth per quarter/year for years at a time.

2018-11-28 19:18:50 UTC  

Eventually it bleeds not the company but, the industry dry.

2018-11-28 19:19:08 UTC  

We've seen the same effect in oil, steel, and textiles along with other industries and they have a bust after a long boom.

2018-11-28 19:19:13 UTC  

i revoke your permission to use business jargon

2018-11-28 19:19:23 UTC  

This is just happening to video games as since the post 80s crash, it's been nothing but, growth.

2018-11-28 19:19:29 UTC  

It's a newer industry, ala wild west for finance.

2018-11-28 19:19:44 UTC  

None of that is jargon.

2018-11-28 19:20:08 UTC  

growth is the opposite of what we are seeing in the game industry, what's "ruining" it

2018-11-28 19:20:14 UTC  

Yes and no.

2018-11-28 19:20:22 UTC  

You're looking at this year alone, the start of the decline.

2018-11-28 19:20:28 UTC  

If you view say, EA's stock since 2014 to now.

2018-11-28 19:20:36 UTC  

It has jumped from 14 at opening to 87 at peak. This is due to shareholders pushing for growth every year.

2018-11-28 19:20:41 UTC  

And now has crashed to 50ish

2018-11-28 19:20:48 UTC  

growth would be focusing on interesting new ip's, development of interesting new concepts, risk taking behavior

2018-11-28 19:21:00 UTC  

No, you're thinking company growth. You're focusing on this at a company level, not an Econ level.

2018-11-28 19:21:06 UTC  

I am discussing stock growth/industry growth. Video games aren't a special industry. It's the latest one they're going to push for constant *financial* growth in, until they kill the golden goose that lays the eggs.

2018-11-28 19:22:07 UTC  

You are thinking IP, Product development, and franchising.