Message from @Ondsinet

Discord ID: 529811502769766413


2019-01-01 23:58:22 UTC  

with resolution

2019-01-01 23:58:24 UTC  

your mom scales

2019-01-01 23:58:50 UTC  

i'm making a smol 6*4 with angled leds and it honestly works just as well

2019-01-01 23:58:55 UTC  

but just in case

2019-01-01 23:59:04 UTC  

because of this kind of mapping

2019-01-01 23:59:13 UTC  

https://cdn.discordapp.com/attachments/423219052849397773/529810864241377310/unknown.png

2019-01-01 23:59:21 UTC  

you dont have to control per led

2019-01-01 23:59:25 UTC  

?

2019-01-01 23:59:28 UTC  

im asking

2019-01-01 23:59:32 UTC  

non

2019-01-01 23:59:36 UTC  

yes

2019-01-01 23:59:37 UTC  

good

2019-01-01 23:59:38 UTC  

I didn't understan th e question

2019-01-01 23:59:53 UTC  

well i didnt use any question marks

2019-01-01 23:59:58 UTC  

ok wait

2019-01-02 00:00:20 UTC  

I wasn't even done explaining that specific subroutine

2019-01-02 00:00:27 UTC  

I am sorry

2019-01-02 00:00:31 UTC  

continue

2019-01-02 00:00:59 UTC  

>basically the red rectangle are the edges of the screen
>and the screen moves upwards on this map
>which is a kind of soft random

of course there are leds along the other sides too.

2019-01-02 00:01:14 UTC  

each led gets the value in that specific spot of the map

2019-01-02 00:01:45 UTC  

and, since the map doesn't change, if another led goes in the same place, it wil gett the same value

2019-01-02 00:02:10 UTC  

so, if for example there is a dark spot, you can see it move along the screen

2019-01-02 00:02:11 UTC  

okay but still to know which types of anims will look nice how many leds

2019-01-02 00:02:23 UTC  

lets say for the deluxe model

2019-01-02 00:02:51 UTC  

i'm pretty sure that 6x4 can do pretty much anything

2019-01-02 00:03:07 UTC  

198*108

2019-01-02 00:03:09 UTC  

consider it's only the border of the screen

2019-01-02 00:03:15 UTC  

edges

2019-01-02 00:03:44 UTC  

the main problem with those kind of animations, is finetuning

2019-01-02 00:03:49 UTC  

like, the scale of the map

2019-01-02 00:04:04 UTC  

too close, and all the values look the same

2019-01-02 00:04:21 UTC  

too far, and it's no longer the "soft" kind of random

2019-01-02 00:04:28 UTC  

how fast it moves

2019-01-02 00:04:36 UTC  

ikwym

2019-01-02 00:04:55 UTC  

that's the kind of "feel good" scienze that designerds are good for

2019-01-02 00:05:13 UTC  

yes maybe i should string something up

2019-01-02 00:05:23 UTC  

but i have only really crappy RGBLEDS

2019-01-02 00:05:27 UTC  

nah

2019-01-02 00:05:34 UTC  

they kindof dont have any diffusion whatsoever

2019-01-02 00:05:36 UTC  

this is neopixels

2019-01-02 00:05:39 UTC  

whoops wasted a dollar