Message from @Old Man Hound
Discord ID: 646727510540812292
That is a good point
A good . evil system works better when the person doing it is in power
I think NV survives because the karma system was vestigial, so it could allow grey areas without it feeling gimped
The second you hardcode your world around good man bad man you start kneecapping your ability to address the morally grey
It’s also funny to be a dick when everyone says you’re the savior
It was largely replaced by the Reputation system, which makes way more sense given all the different groups
Did NV even do Karma that much?
"I mean, he burned down 8 orphanages while locking everyone inside, but he did donate a million dollars to charity"
I guess there were a couple quests it could effect.
It was tied to perks
With the neutral level 50 perk being +crit
I want to get back into Fallout 4
Fallout 1/2 have maybe the most interesting evil behaviour stories I've heard
Really
Like filling your pockets with live C4 on a long timer so that pickpocketing orphans become unwitting suicide bombers
Which works in the German version where they made the kids invisible
There was one guy who decided he really didnt like Bishop and I'm pretty sure he disarmed and kneecapped him, killed all his cronies and plowed his wife and daughter
A lot of plans involve crippling people with BB guns actually
It's more player spite than game accepted "oh this is extra cruel"
Right yeah.
I remember how crazy complex the writing could get.
Fallout 4 is only playable for me when I install one of those mods that increases damage dealt *and* received by about 200%
What's the name of that top down RPGish type game that was around the time of the early fallout games. Not the new Pozzed 3d ones.
Arcanum
@C1PHER I am torn on how much I like Fallout 4
ITs a perfectly fine game just wandering around and base building.
Arcanum is nuts
Then if I start doing the main story its like Urrrrgh
A lot of these old games had better systems for good and evil
And they dont pull punches. They go for era-appropriate viewpoints and issues
Games regressed in the morality systems.
The original fallouts were sorta that way too, more dynamic.
Like "are dwarves nepotistic money grubbing scum?" "Oh shit a sizeable chunk of the population is addicted to opium, and some of those are even *humans*"
Less rail roady even if you had a plot you were following
Too bad tech/magic balance is ass
AT LEAST IT WAS FUN
The only game where I really found the morality system amusing was in Black & White
The best part of B&W is that your creature had its own morality slider
Vampire The Masquerades was cool for everything but it's lame morality choices.
Too bad you can't even buy B&W if you wanted to anymore
Both games sold like shit I guess.