Message from @Goz3rr
Discord ID: 644513665378156585
well color me suprised
it thinks lone > in the end is part of the link and translates it .. well thats retarded too
yes
mainly because AMD doesn't even have it so you have to be compiling for intel in the first place
yeah so any larger server systems who actualy need all juice they can get
what actualy do computing and heavy lifting :D
but indeed for normal users the HLE hit aint __that__ bad expect on probly some rare cases
HLE is about machine code
it's an instruction
yeah but all thing i know have had problems/used it have had something to do with C so i was just quessing
HLE adds two instruction prefixes
which through some black magic fuckery are backwards compatible
so they can remove HLE without breaking anything
since it'll just fall back
the performance loss that tweet is talking about is unrelated to HLE instructions itself
the microcode update changed something relating to how jump instructions are decoded
the problem this tweet is talking about
compilers can know about this issue and generate different code
for negligible side effects (basically just add a nop or reorder code)
but the problem is
everything has to be recompiled for that to happen
hence things compiled before now might try to do that and see reduced performance
and the way almost all modern software works
no one actually compiles for different cpus
unless you're some arch turboautist
gentoo*
Same difference
it's not, you don't build from source on arch unless outside package manageer
Performance in games seems to be in line with the 0-4% decrease Intel states
Mainly because games are GPU limited anyways
INTEL NO 1
>when desktop CPUs are more powerful than your 10 times more expensive server CPUs
LOL!
>actually taking passmark as a representative benchmark
LOL!
LOL!