Message from @tank
Discord ID: 619343268718706689
Okay let's say they choose to join the Holy Knights, they will most likely be sent to assist on pilgrimage, quell an uprising, cull the diseased, fight daemons ect.
If they choose to play as a certain tribe of orc they can try to advance their tribe and elevate its status, or go raid villages and fight humans, dwarves ect.
Plots don't need to be laid out when you have a pre made world
so you're telling me
they havent started?
We did
Awhile ago
so whats with the "they choose to be some niggers"
Because the world is for MULTIPLE CAMPAIGNS YOU DAFT FUCK
>we started
>world is for multiple campaigns
>?
You do know I can run a campaign after this one ends right?
im still not seeing a hook here
aside from
Or do you not comprehend linear time
"existing"
This isn't Dragonlance you Mongoloid
it really sounds like "hey we all want to be whatever", you get some faggots who arent from the same background, and then what?
what the fuck is with all this orkish heresy
If they choose to play in a certain region they have to be of the same faction Timmy
xenos die pls
do they?
Yes
but what if they decide to play communist?
As the DM I make them
the farthest sufferable line from human is the felinid
<:thunk:462282216467333140>
all else can burn
Communism doesn't exist
What if one players invents it?
Then they can be burned as a heretic
heretic to what?
tbf a medieval nobility and church would execute anything resembling communism
If they make it in the european area they would come into conflict with the Order of Stone which is the guild in charge of the economics and trade of the region, this puts them at odds with the Holy Order and the Patriarch, they would be killed after some battle or maybe they survive who knows how the dice may fall
whats the endgame
**where does the adventure end**