Message from @Exilarch
Discord ID: 384112855907303435
Just to illustrate, it's a mech foot seen from the front.
@Hagel this is how I learned polynomials https://youtu.be/Irm7EA4Z5Ps?t=398
It shows it graphically through animation, if a new concept can be represented graphically it's initally a lot easier to understand for me and enables me to understand more of what's written as well.
Nice, you're a spatial mind
that explains why you have graphical talent
I guess so, I'm autistic so when they examined me to determine if I had a disability they had me take an IQ test and it showed my working memory and my speed is only at 80-83, but everything else is slightly above average then the visuospatial part I got 139 and 145 is all answers correct.
Almost everything can be thought of spatially
1autism 2 spacial intelligence 3 profit
topology is the language
Yeah I'm preparing to start my own company.
Gonna sell my software products and digital art content.
ever considered working in architecture?
what software you got fam
and what's your estimated demand for it
also how does gradation and density compute in your mind?
Meanwhile I've got a dayjob where I'm a machine operator with people who are just aiming to get by, they watch icehockey and drink beer during the weekends for the most part. Anyways I'm machining steel parts and I've caught the opportunity to have them teach me all machines how everything works in depth and that's nice because I want to know how to manufacture anything the way I want.
And that makes it okay.
this is how society treats its geniuses
i feel like your intuitive knowledge of topology could be incredibly useful in the 3d printing or microboilogy worlds
this is why I am entirely fine with space nazi government system, promote this man in the hive just for being born talented
both for designing proteins and designing industrial chemical glassware for chemical synthesis
i have this idea of glassart projects that, by their dimensions, are self reglating chemical synthesis rubegoldberg machines
or in the designing of large scale underwater systems
@zannparcival I had a terrible time to implement UV-mapping into my Blender plugin but when i eventually got it to work I was mind blown how simple it actually is.
It's fucking beautiful.
I could never imagine how easy it could be to map a 2d surface onto an arbitrary 3d shape. The best feeling.
It's like drugs!
You've seen one.
wonderful!!
I'd love to see a material and other newtonian physics applications conjunct with blender
That's done but I need to learn ctypes to optimize execution speed which is too bad for me to wanting to release right now, also It's gonna have an exporter for Unreal Engine 4, I want to figure out how to map the suns location on the sky for every day of the year. So far I've implemented spherical coordinates so that's something.
Then there's this, it's a stone village generator.
It will create procedural buildings with roads between them etc.
And then you'll be able to simulate how buildings fall apart and become ruins after some time. This toolset is designed to work with World Machine so you could have sediment layers cover ruins over time and new buildings built on top.
dope dude
I'm impressed already
These tools are made for a VR game I've been working on and off for over the past six years or so.
But I want to be able to sell the tools as well.