Message from @Someguy

Discord ID: 296059216026796032


2017-03-26 20:05:03 UTC  

New Stalingrad

2017-03-26 20:05:11 UTC  

yup

2017-03-26 20:05:12 UTC  

except much easier, cause we're fighting nonwhites

2017-03-26 20:05:29 UTC  

yea tbh i wouldnt blink even once if i was tasked with exterminating the roaches

2017-03-26 20:05:44 UTC  

i'd def pick up and go defend europe

2017-03-26 20:13:17 UTC  

Seriously though, the alternative would have been SPD/Die Linke

2017-03-26 20:14:47 UTC  

AfD wasn't even really a possibility

2017-03-26 20:31:52 UTC  

I was just looking at Frauke Petry on wikipedia. i didn't know AfD didn't even have a seat in your congress

2017-03-26 20:41:44 UTC  

well, I expect at least that to change this fall

2017-03-27 18:34:01 UTC  

https://cdn.discordapp.com/attachments/257263229422534677/295988851409944576/ao1WLK2_700b_v1.jpg

2017-03-27 18:34:18 UTC  

https://cdn.discordapp.com/attachments/257263229422534677/295988922448871434/hans.._bring_flammenwerfer.jpg

2017-03-27 20:11:53 UTC  

See here I am

2017-03-27 20:11:57 UTC  

ye

2017-03-27 23:11:32 UTC  

@DocMac saw you like optical design

2017-03-27 23:11:51 UTC  

Here's something I made using vector math:

2017-03-27 23:12:40 UTC  
2017-03-27 23:13:09 UTC  

I love to play with optimization problems.

2017-03-27 23:13:37 UTC  

Oh and btw the exiting light is turned the wrong way.

2017-03-27 23:13:54 UTC  

Otherwise it should be accurate.

2017-03-28 03:48:47 UTC  

I see you @TexasVet

2017-03-29 00:55:58 UTC  

@Someguy That's pretty cool. Can you add the reflected ray at the second surface?

2017-03-29 03:25:10 UTC  

@DocMac sure I can implement it in 3d too 😃

2017-03-29 03:26:36 UTC  

I should be able to make a raytracer now.

2017-03-29 14:25:53 UTC  

@DocMac why would you want to do reflections inside of a material btw, to simulate contrast handling of a lens or what?

2017-03-29 14:29:23 UTC  

Btw I'm gonna make a tool for lens design, that's what that test is for it will be able to generate round lenses which are concave, convex and also fresnel. Then planar too, or like imagine an extruded 2d-shape. So the lens only works in one dimension, to like stretch or squeeze the rays horisontally or vertically only.

2017-03-29 14:29:52 UTC  

The possilities are endless lol

2017-03-29 19:40:42 UTC  

YES HELLO

2017-03-29 19:40:57 UTC  

hello

2017-03-29 19:41:27 UTC  

WE QUEST FOR ONWARD FOR GLORY OF WESTERN CIVILIZATION

2017-03-29 19:42:11 UTC  

gay niggers gonna gaynig !

2017-03-29 19:42:28 UTC  

GOOD NATURE ASSOCIATION OF AMERICA

2017-03-29 19:42:50 UTC  

GOOD NIGHT ASSOCIATION OF AMERICA

2017-03-29 23:58:07 UTC  

good neighbours association of america

2017-03-30 01:53:27 UTC  

@Someguy they're there whether you want them or not. You don't really need to trace them unless you're doing stray light analysis. You do need to keep track of the loss you get at each surface, though.

2017-03-30 14:36:28 UTC  

@DocMac got it 😃

2017-03-30 14:37:04 UTC  

@DocMac then there's also dispersion, I've only learned how to implement Snell's law really.

2017-03-30 14:37:38 UTC  

And specular reflection.