Message from @Iheanacho
Discord ID: 513977378683224085
Though putting something like that together is going to be hard.
MGTOW doesn't need people spreading it.
People learn from experience more than anything else
Platformers seem too cheesy for my own good. I wanted to try to stand out but preferably through a habitat I know best - first person. Give the player the impressive as if he is in the game himself experiencing the outcomes of life on the path to MGTOW. I don't expect myself to be some Flag bearer for MGTOW, if anything I seek to express my stances on it, which essentially supports it.
In a terrible ocean filled with cancerous depictions, such game could help weaken it just a little.
MGTOW FPS
id Tech 1 might just give me that edge to make it work, either that or UE4 will suffice.
As much as I would love to make an FPS, I am trying to stray away from that route with the MGTOW game this time around. It has been oversaturated with FPS. Some may just overlook it.
But perhaps an FP RPG could even the odds.
open-world to boot as well.
Seeing the expressions on that bitches face when she was interviewing Big John was hilarious, I could see the utter hate and contempt she had for him.
Basically salvaging some of Maze Qore's features and ideas into the MGTOW game with a special twist (minus top-down and squad system).
@Rhunespire i havent watched the interview is it worth it
That's subjective. I watched the highlights, but not the full interview which is over an hour long
Part of me wishes the interview never happened. It is best to stay under radar from fabricators of the Feminist Death Train.
On the topic of the game, it would have to be very psychological. The story would have to push the protagonist away from women and relationships very slowly and in a way that makes a normie think it's the right thing to do
I dont think itll have a major effect
Mgtow is still pretty underground
Now Femthiest Kill Teams have been deployed to dispatch the MGTOW rebels... Maybe an underground resistance movement could work in the game concept...
Mgtow isnt just one group tho
There could be an infighting mechanic maybe
Like between the different tyoes of men in mgtow idk how it would be executed tho
Maybe with something like factions
Monks vs PUAs vs etc
I will NOT portray MGTOW like they're damn Orks. Such a system will just paint awful light on you guys even more. Disagreements aside, I do prefer Hermit's Round Table strategy.
As for the Monks vs. PUAs vs. etc. That would be the manosphere, which includes far more than MGTOW.
?
MRAs vs. PUAs vs.MGTOW vs Outsiders.
A faction world... A Net Neutrality...
That might be useful note...
Ok that could work
I mean im just throwing ideas out there and i thougt since theres such a huge variety of men in mgtow infighting is inevitable
Then I shall invent a pact in the game that controls those men from infighting - An order known as the Round Table.
A story behind it.
But as the storyline progresses they put their differences aside
That works too.
I like the Round Table idea
As they have to fend off against the outsiders of the world that would see them crushed.
Yea like how men unite when they go to war
They might seek occasional aid from the Nihilum, a faction of nihilist mercenaries who work for the coin and live for themselves.
But they don't easily work for just anyone. Clients must earn their trust.
Hired guns couldn't hurt.