Message from @ToastMcGhost
Discord ID: 513975901164142593
i gotta step up my game lol
I had considered making a pro-MGTOW based game myself this year to help mitigate the damage of my last game and to help support you guys, but to be honest, I am unsure how to even execute it properly. I've re-written my story script four times this year alone and I still don't know what gameplay genre or scheme will work for it.
Currently I am trying something else with Doom Engine. Hopefully I can return the favor and spread some good light to the MGTOW cause.
It can be a platformer where the protagonist has to avoid traps and... "traps"
If anybody uses Unity here, I am up for a community MGTOW game just for the shits and giggles.
Not if money is going to get involved.
Though putting something like that together is going to be hard.
MGTOW doesn't need people spreading it.
People learn from experience more than anything else
Platformers seem too cheesy for my own good. I wanted to try to stand out but preferably through a habitat I know best - first person. Give the player the impressive as if he is in the game himself experiencing the outcomes of life on the path to MGTOW. I don't expect myself to be some Flag bearer for MGTOW, if anything I seek to express my stances on it, which essentially supports it.
In a terrible ocean filled with cancerous depictions, such game could help weaken it just a little.
MGTOW FPS
id Tech 1 might just give me that edge to make it work, either that or UE4 will suffice.
As much as I would love to make an FPS, I am trying to stray away from that route with the MGTOW game this time around. It has been oversaturated with FPS. Some may just overlook it.
But perhaps an FP RPG could even the odds.
open-world to boot as well.
Seeing the expressions on that bitches face when she was interviewing Big John was hilarious, I could see the utter hate and contempt she had for him.
Basically salvaging some of Maze Qore's features and ideas into the MGTOW game with a special twist (minus top-down and squad system).
@Rhunespire i havent watched the interview is it worth it
That's subjective. I watched the highlights, but not the full interview which is over an hour long
Part of me wishes the interview never happened. It is best to stay under radar from fabricators of the Feminist Death Train.
On the topic of the game, it would have to be very psychological. The story would have to push the protagonist away from women and relationships very slowly and in a way that makes a normie think it's the right thing to do
I dont think itll have a major effect
Mgtow is still pretty underground
Now Femthiest Kill Teams have been deployed to dispatch the MGTOW rebels... Maybe an underground resistance movement could work in the game concept...
Mgtow isnt just one group tho
There could be an infighting mechanic maybe
Infighting mechanic?
Like between the different tyoes of men in mgtow idk how it would be executed tho
Maybe with something like factions
Monks vs PUAs vs etc
I will NOT portray MGTOW like they're damn Orks. Such a system will just paint awful light on you guys even more. Disagreements aside, I do prefer Hermit's Round Table strategy.
As for the Monks vs. PUAs vs. etc. That would be the manosphere, which includes far more than MGTOW.
?
MRAs vs. PUAs vs.MGTOW vs Outsiders.
A faction world... A Net Neutrality...
That might be useful note...
Ok that could work
I mean im just throwing ideas out there and i thougt since theres such a huge variety of men in mgtow infighting is inevitable
Then I shall invent a pact in the game that controls those men from infighting - An order known as the Round Table.
A story behind it.
But as the storyline progresses they put their differences aside
That works too.