Message from Springbok in South African Border War: Operation Savannah #general-chat


2019-04-25 14:59:36 UTC  

Not easy to spot an AA gun emplacement in the bush

2019-04-25 15:00:18 UTC  

And I'm sure that's going to be the case in the mod itself. Ground forces will have to deal with anti-air emplacements otherwise the choppers are going to have a hard time

2019-04-25 15:01:44 UTC  

Ground forces or fast movers. How I'm going to deal with the fixed wing aircraft will be interesting... As IIRC SQUAD won't be including flyable fixed wing aircraft. They'll be controlled by AI like Post Scriptum. I don't really want to do that but of course if there is no feasible way to implement flyable aircraft due to the size of the maps then they'll have to be implemented the same way as PS.

2019-04-25 15:08:55 UTC  

its gonna be like rising storm vietnam when we have to land somewhere

2019-04-25 15:09:07 UTC  

Well the sizes of the maps will be larger

2019-04-25 15:09:23 UTC  

But ja finding a good place to land will be tricky on some maps with the thick bush

2019-04-25 15:09:43 UTC  

Could just hover

2019-04-25 15:09:48 UTC  

and have the guys jump out

2019-04-25 15:10:37 UTC  

i know some of the places was wide open so maybe that could help but that leads to the guys being sitting ducks

2019-04-25 15:11:14 UTC  

Ja if landing in a hot LZ it's preferable to have guys on the ground first to secure the LZ.

2019-04-25 15:11:26 UTC  

Otherwise you're just landing right into an enemy ambush

2019-04-25 15:16:22 UTC  

exactly so im thinking a Alouette goes in first with a fire team to clear the LZ somewhat for the Pumas/Oryxes

2019-04-25 15:17:01 UTC  

Ja well there may be various scenarios that would play out in LZ's depending on the situation

2019-04-25 15:17:47 UTC  

If you've got ground forces nearby it's best to have them secure the LZ first then land.

If no ground forces nearby then have fixed wing bomb the area or smoke it up and then land

2019-04-25 15:18:02 UTC  

Best way to minimize the risk of an LZ ambush

2019-04-25 15:18:43 UTC  

true

2019-04-25 15:19:02 UTC  

we'll have to test everthing ones we get there

2019-04-25 15:19:17 UTC  

Yup

2019-04-25 15:19:29 UTC  

I'm keen to see how different the meta will be compared to vanilla SQUAD

2019-04-25 15:19:48 UTC  

No optics, thick bush, different vehicles (SADF side anyway)

2019-04-25 15:20:12 UTC  

Closer engagements on many maps due to the environment and lack of scopes

2019-04-25 15:20:34 UTC  

Trying to get some decent black skin on the FAPLA reskins

2019-04-25 15:20:51 UTC  

They look weird... Bone structure is off 😬

2019-04-25 15:38:57 UTC  

Shrunk the camouflage pattern and made the head black

https://cdn.discordapp.com/attachments/510515265834844160/570997185320321034/screenshot009.png

2019-04-25 15:38:57 UTC  

https://cdn.discordapp.com/attachments/510515265834844160/570997186653847552/screenshot010.png

2019-04-25 15:39:04 UTC  

Just need to make the hands black now

2019-04-25 15:39:27 UTC  

Does eyes

2019-04-25 15:39:33 UTC  

Told you he looks weird... The facial bone structure isn't right 😂

2019-04-25 16:07:20 UTC  

its staring into my soul

2019-04-25 16:07:30 UTC  

Changed his hat to camo now too

2019-04-25 16:07:39 UTC  

Now painting in his fingers... Fokken pain in the arse that

2019-04-25 16:07:47 UTC  

Would be better without globes

2019-04-25 16:07:49 UTC  

gloves

2019-04-25 16:10:33 UTC  

i believe in you and hey maybe you can just remove the gloves then

2019-04-25 16:10:41 UTC  

Can't

2019-04-25 16:10:45 UTC  

they're baked into the model

2019-04-25 16:11:00 UTC  

Would have to edit the high and low poly model to remove the gloves. Which is not possible as I do not have access to the high poly

2019-04-25 16:11:01 UTC  

damn

2019-04-25 16:11:18 UTC  

Doesn't matter as I'll be sculpting proper character models in the near future

2019-04-25 16:11:57 UTC  

nice well you are doing hella good work so i believe its gonna look good no matter what

2019-04-25 16:13:10 UTC  

😉