Message from @Kooijpolloi
Discord ID: 630368862583390227
Koevoet casspirs with an extra gun mounted through the front passenger window
Eitsa
Preparing to get back into modding. Dl'd blender 2.80
Going to buy Zbrush within the week
Updating UE4 and the SDK
Have to get used to Blender 2.80 though. Completely changed from 2.79
yep
well sorta
Special thanks to @Tillee for getting me the book Surviving the Ride by Steve Camp & Helmoed-Römer Heitman.
Tons of information about South African armoured vehicles with pictures as well. They'll be of immense help to the development of this mod.
as i was saying i think the scouting ability would only allow ground troops and the eland/ratel to mark targets such as enemy vehicles or groups of soldiers
like the system that war thunder implemented with their light tanks where you can scout/mark enemy vehicles accurately for the enemy team insteaqd of placing a marker on a map on the enemy vehicles general location
this would also allow the G6 to deliver more effective fire onto the target
We'll see when the mod gets to that stage 😉
but this is only an idea, i dont know if squad will allow that mechanic to work well
Right now I'm not planning on changing anything of the core gameplay. Only new assets and maps.
Though new game modes would probably be on the cards especially for the COIN aspect of the mod SADF vs SWAPO etc.
i see
Scouting is in the game
You put down markers on the map
Ja I know, Bartender was talking about an automatic marking system that places a marker on the map once you've spotted the enemy. It eliminates the need to manually place markers yourself but I can see it being too arcadey.
You can use the T key when using the command circle thing as well
Its a bit bs
I've never liked the 3d marking system since v12?
I'd rather you use your voice to specify where the enemy is than slap a marker on them and then everyone can see it.
Auto marking is not how it should be
Is all im saying
Yes its slower to put a marker on a map but its way more realistic
And you can get good with practice
Yup
I won't be touching the gameplay mechanics initially anyway
Just custom maps and factions then we'll have a look at what can be changed or added or removed to better suit the theme of the mod.
Im also really against a playable G6 but ill leave that one for later
😉 If I were not to include a G6 I'd be begged at every opportunity to add one trust me on that.
It'll only be available on large enough maps. It's artillery range won't be as it is in reality
Yeah but its not gonna work like it should
And is it only gonna be a driver and gunner?
Thats way unrealistic
It has a crew of 6-7
When they add commander role just call it 155 G6 arty strike
Itl be way too op as a in map unit
I'd imagine that the final version would need 6-7 man squad to operate it. Manual reloading etc