Message from @66Lost99

Discord ID: 631053806712520718


2019-10-07 22:51:28 UTC  

Screw the media. They can flap their lips all day but the next day they'll always be talking about something else and completely forget yesterday.

2019-10-07 22:51:39 UTC  

It's all about clicks.

2019-10-07 22:51:51 UTC  

We can all think that but no corporation would risk losing even a dollar over it.

2019-10-07 22:53:11 UTC  

I seriously doubt they would lose a lot of sales. Maybe from a few soccer moms buying their sweet little johnny his birthday present but as for the average gamer that purchases their own games they won't give a damn.

2019-10-07 22:53:46 UTC  

Anyway best to move this chat to off-topic

2019-10-08 07:44:04 UTC  

https://cdn.discordapp.com/attachments/510512702636949507/631034063582396416/Screenshot_6.png

2019-10-08 07:52:42 UTC  

Looking good man. What software you using? @66Lost99

2019-10-08 07:54:24 UTC  

Nvm saw it TreeIT

2019-10-08 07:55:27 UTC  

I'll dl it too and see if I can create some acacias

2019-10-08 07:56:03 UTC  

Needs more branches

2019-10-08 07:56:07 UTC  

Looks nice

2019-10-08 07:57:39 UTC  

First map I'm going to reuse one of the afghan maps. Delete all the afghan buildings and out of place foliage. Add baobabs and acacias and african huts and buildings

2019-10-08 08:11:25 UTC  

Yip, had a lot of branches, but took them out, looked to cluttered (don't know how to much detail will affect fps) but ja A.D.D is getting the better of me

2019-10-08 08:17:38 UTC  

Another though I had was that it would be a better way to add leaves, to hide the lack of branches. But it doesn't work like that, need more branches for all those leaves ;/

2019-10-08 08:35:18 UTC  

@66Lost99 It depends on how many polygons the tree has. You can have a lot of branches provided they're low res.

If you look at some of the trees in squad the smaller branches are 2d

2019-10-08 08:35:46 UTC  

LODs are also a factor. The further away the tree the less branches and detail needed

2019-10-08 08:40:28 UTC  

Cool, add branches back in, and yes it looks better already ;) still having a problem with the leaves, but will see

2019-10-08 08:43:05 UTC  

I see there is mapscape as well

2019-10-08 08:43:27 UTC  

I wonder if I can export height maps from it to the SDK

2019-10-08 09:02:31 UTC  

I think I did download it to my pc, but never opened it.

2019-10-08 09:04:28 UTC  

Lol, I think my tree is ready for the troopers mod

2019-10-08 09:05:12 UTC  

Have you imported it into the SDK?

2019-10-08 09:05:14 UTC  

https://cdn.discordapp.com/attachments/510512702636949507/631054488438046730/JPEG_20191008_110451.jpg

2019-10-08 09:05:57 UTC  

Interesting when I tried to run the exe

2019-10-08 09:06:01 UTC  

it said windows protected your pc

2019-10-08 09:06:13 UTC  

dafuq...

2019-10-08 09:09:18 UTC  

Who needs protection... Switch it all off (jokes) my sdk is out of date and data is a bitch in moz. I can send it to you somehow?

2019-10-08 09:09:34 UTC  

I downloaded the zip version instead

2019-10-08 09:09:37 UTC  

no need to install that one

2019-10-08 09:09:52 UTC  

Depends how big the file is

2019-10-08 09:09:59 UTC  

if its over 8mb then it won't go through discord

2019-10-08 09:10:02 UTC  

Aha that's what I did

2019-10-08 09:10:17 UTC  

watching this tut for now

2019-10-08 09:24:01 UTC  

https://cdn.discordapp.com/attachments/510512702636949507/631059215896674304/Boabab1.tre

2019-10-08 09:25:09 UTC  

Paste it into trees folder, think it will work

2019-10-08 09:25:28 UTC  

It's got to be scaled to the right size

2019-10-08 09:25:45 UTC  

I'm watching that tutorial. A few things have to be tweaked in blender for it to work right in UE4

2019-10-11 21:54:07 UTC  

Slowly but surely getting used to the new blender. Just taking some time for my brain to remap the shortcuts. I keep stuffing up here and there trying to use old shortcuts that do something either completely different or nothing at all 😱

I do miss the ctrl + alt + shift + c shortcut to set origin/cursor as I used it a lot. Now it's shift + s then comes up with a radial menu blablablabla I'll get used to it. 😉

Anyway While looking through my reference images I noticed the police version of the Casspir has speakers on them. I thought I'd model them in as an option. Might not make it into the final model though.

But hell would it be funny if you could play any music of your choice over those speakers while driving over the enemy players. The song that came to my head upon imagining that moment was Ride of the Valkyries.

https://cdn.discordapp.com/attachments/510512702636949507/632335148322521126/Casspir.png

2019-10-11 21:54:45 UTC  

I also spent some time renaming parts as I had a shit ton of parts named cube, torus, cylinder and so on. Difficult to know what is what without names.