Message from @Grenade123
Discord ID: 400459210329948161
With some web development as I know JavaScript, just not great
@ping I know there's more to it than that, but they're both supersets of Java
Any valid Java code is also valid Groovy/Kotlin code
C# has only really started to take off recently now that the .net framework is going cross platform
just like C++ is just a superset of C
And Microsoft is making things more open source
C++ isnt a superset of C though
Any valid C code is valid C++ code, ergo C++ is a superset of C
It is
Not at all
Give me one line of code that would compile under C but not under C++
C++ doesn't allow most of the pointer casts involved with idiomatic C
Yes it does. It just has better syntax for those now, so people rarely use the old C pointer casts
No naming in struct initializers
You have to extern "C" all C headers to make sure symbols aren't mangled
I'm not well versed on struct initializers, so I can't speak to those
Wait, whys the convo on coding now?
Wasnt it electric cars before
@GingaBomber Because ping and I disagree on the definition of "<Language B> is a superset of <Language A>"
The compilers let you deviate from the specs but that doesn't really count as a language feature
Well I guess, but my expertise is only in C++ and C#
More C# now sincei ts easier to develop games in
i made a diagram awhile ago one sec
XNA still a thing? Haven't looked recently.
@Grenade123 I think I read about that a few years ago, but I don't remember the context
I mean, I have a book on it from a few years ago but it was when the xbox360 was still the main xbox, before the one
@ping Okay, I'll concede that you're probably right in that C++ isn't a *perfect* superset of C, but as far as most programmers are concerned, it's close enough as to not make a difference
@GingaBomber let me guess, unity? 😢
good when you want to work in small teams
and cant afford the assets to make full use of Unreal
i mean i'm on a 3 person team and unity was just completely awful
VR specifically
Cause no source control?
we dont even use the unreal source control features
unity is just so boilerplate heavy
among other things
well, I worked on unreal with a team