Message from @>Cytos, de lieve goede synth
Discord ID: 436510131866566656
i bought plenty of pokemon card packs myself
well not plenty, but enough
In an online game like Hearthstone, I would argue not, because of how easy and convenient they've made it to buy them. It's much easier to get 'hooked' onto opening card packs in an online game than in a brick-and-mortar store.
im just wondering if i can justify the difference between card packs and lootboxes..
even if they are digital card packs...
if i recall correctly the overall value of a card pack from pokemon is always the same, if you count cathegories
like
1 shiny, couple of energies and a couple of basic pokemon
oh and tech cards
Still really similar to lootboxes, only lootboxes typically have a variety of items, not just cards, but then that's really hair-splitting at that point.
its also possible im just biased in favour of collectable cards cause i didnt feel like it effected me so much
never had any experience with lootboxes as a kid
Before I knew what I was doing, I let myself spend $500 on Hearthstone...
Years ago.
And I don't even play that game anymore today.
500 is like my gaming budget for over a year lel
including components fyi
I don't have a particular budget, but yeah I definitely don't spent that much on a single game unless I've been playing it for years.
Like last year I spent quite a bit on gaming, but only because the Nintendo Switch came out.
too give you an idea, i consider a game worth it, if it provided an hour of enjoyable gameplay for every euro spent
so i wait for sales
i never play shit on release anymore
I rarely buy games on release or preorder anymore, with Nintendo being the exception.
For the most part Nintendo has almost never let me down.
I think I remember someone, sometime, trying to make the argument that the rewards you get in different games from 'amiibos' were gambling. lol
I distinctly remember getting into that argument with someone, and I'm just sitting there going 'wut.'
issnt the reward set in stone?
Depends on the game. Some have very specific rewards, but other games kind of randomize the loot like in Zelda Breath of the Wild.
But you're not charged money to use an amiibo every time you use it; in fact, the only limitation on amiibo is that *you can only use it once a day.*
So even in bizarro world where amiibo *may* functionally be considered gambling, the amiibo *themselves* artificially prevent gambling by limiting you to only one 'charge' per day.
but you pay for it only once..
Exactly, you buy the figurine, and that's it.
Nothing like gambling.
Oh man, I wish I could remember who that argument was with now...
But yeah, there are a couple of ways you can argue the 'regulating lootboxes like gambling is incorrect' stance, but trying to say that "but then you have to regulate/ban amiibo too, then!" is not one of them. lol
well i guess lootboxes arent like gambling in that not all lootboxes give you shit you can trade with other people (liek you can win money at casinos)
the argument shouldnt be about how similar they are in mechanics i think
but on the spychological effect
though that might be too vague
It can be, but it can be made to be specific.