modeling
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Never heard of it ๐ฌ
its shit thb
but the first time AI was put into squad
Ah ok. Oh it's that Sci Fi mod right?
yea
movie was starship troopers i think [must have seen that] ๐ค cant remember if it was good though
yea thats the name i forgot it
they even had a sequel
Keen to see these two girls riding alongside each other in the bushveld soon.
just do it
that looks nice
The Buffel makes me cry though... Why... did they design her with an exposed engine... Modeling engines is not easy!
id believe that lol
In game, at the moment, it would be a promlem. I tnink it is the emrap, you can see the engine just in front of the suspension, and you can even use a knife to disable it
That's why in the mod I want players to be able to drive over enemies and kill them that way
As it was a tactic used in the Border War. Would be silly not to have that option to just squash any sneaky guys trying to do that.
i have seen some of the buffels with closed engines so that would help too if it can be closed
Buffel engine...
when its cloced
That's a Rhino IIRC?
Or Moffel
@Kooijpolloi will probably know.
well doesnt matter cause they were fast af for troop deployment
The chances of getting up to a Buffel to stab its engine is unlikely unless the crew have the situational awareness equivalent to a sloth.
lol
It is vulnerable to small arms fire though...
you could also decide how mush detail is needed 'in game', enough to be immersed, without impacting game performance ect...
I can see enemy players zoning in on the engine at least from certain angles. There is an armour plate covering the right side
Ja true. I will have to optimize the model a lot. The engine won't be as detailed as it is in reality. But the general shape will be as accurate as I can get it
As for RPG's they often caused through and through effects on the hull of the Buffel due to how thin the armour is
I'm certain that would piss off a lot of players though if they shoot the rear cabin only for it to kill one troop and exit the other side
send a pick of engine in current state pls cant remember how it looks at the moment .... at least some should survive a mine though ... bit of a trade-off
Well it's pretty much a box at the moment
You can see parts of it in the Buffel image
open the original and zoom in
lolz. i remember a bit more than a box
Alright will do a render quick
will do so
Standard buffel is the open engine compartment
Rhino upgrade is the enclosed engine and better driver compartment
so rhino upgrade is the way to go
Ja but it wasn't standard in the war as per reference the majority of the Buffels had the exposed engine so that will be the more common variant in the mod
oky
then i guess we'r running the basterds over
Engine looks like kak as you can see ๐ as it drove me on the verge of madness at the time so I never finished it. But will do so once I return to finish the Buffel
it looks good thb
tbh
Indeed either run them over or shoot them. That's how it was done back then and how it'll be done in SABW: Operation Savannah ๐
๐
That mesh grid will have to become a texture as it would be a complete waste to have it as polygons
A texture with an alpha map applied
oky
There is also the flatbed Buffel which I assume was used for logistics?
Then the Mk II variant with the enclosed rear cabin
Mk2 is The moffel
Since having a roof is mof
I've never seen it used in the Border War though at least no images for reference.
It wasnt used
Was marketed for export
Think a couple were devved in the 80s
Makes sense then why I haven't seen any references of it over in Angola or SWA.
But by then the mamba was a thing anyway
You gonna dev the mamba lol
Ja was it used in the war?
US forces also used it as the Nyala. Never seen any pics of it in the Border War either
Not operationally no
Was used in the troubles in the early 90s
But after all the Border War stuff is done I'd like to include the SANDF but that's a long way from now and not certain
Yeah i get that
Would be interesting to see how the SANDF faction would hold up against the other vanilla Squad factions
hell yea. But you should give our guys aids just to make it more real
Eh lets steer clear from that stuff Boomninja ๐ I'm so, so tired of the controversial kak we talk about online between us Saffas.
ah oky
I understand some of it is legitimate but this is a channel for fun not political discussion ๐
oh im not political
Lekker โ๐ป
Another day, another update.
looks awesome cant wait to see it when its all done and ready for use.
Last piece added for the session. Added the spare wheel branch protectors or whatever they are. I assume they're there to protect the rear spare tires from being ripped off.
Looks amazing boet
Awesome man! This is really coming a long nicely :)
I remodeled this thing so many times last night it's not funny ๐ช anyway I reckon this version will work out. As I've changed the blueprint as the other one just wasn't working well for me.
I'm modeling this in a different method to the Buffel and Casspir. With the Eland I have separated the floor, roof and walls as individual parts that will then be joined once I am happy with the general shape of the hull.
Awesome.. That gun is gonna be awsome to use
That's the 60mm mortar version
90mm variant ๐
Wow Niceeeee
Capable of taking on enemy T-34'85 and T-55 tanks
Are gou gonna do the 90mm too
Albeit the latter needs carefully placed shots
Ja 90mm as well as it was the most common Eland variant
Sweet
Only real difference between the two is the turret and cannon
The hull itself is the same. Much like the Ratel 20 and 90 having different turrets as the only different more or less.
Okay.... Phew finally some flipping progress on the Eland.
You don't want to know how many times I've modeled and remodeled the hull ๐ฌ It's proving quite a tricky thing to tackle due to it's funky shapes.
Anyway I'm happy with the way the hull is shaping up now. Should start looking pretty cool by tomorrow.
I'm trying to get as many vehicles in the work in progress pipeline so I can pump them out quickly one after the other when Modding 2.0 comes out. Of course that is being optimistic!
Playing around with the sculpting in blender seeing what kind of results I can get with the SADF Bush hat as a test.
Will tackle this properly later on though when the time comes to sculpt the uniforms.
@Springbok ill get you reference pics for a origional legit bush hat
Looks a bit different to that one
This bushhat unissued one. Could be a later version though if it's not exactly the same as what was worn from 1966-1989 @Kooijpolloi
If you want the cover that comes over the helmet I have one
If you turn the helmet around wouldn't that be easier then to look at?
@Springbok lol no that ones good your model just looks a bit weird the top part is what bugs me
Ja don't worry about it as it's just a test to see what the sculpting tools are like in Blender. I'll tackle it seriously later on when the time comes to create the uniforms for the factions
The ideal result is something like this.
Yah but with a more square top
Ja
The current hats are like that
Just pattern 2000
The texture quality and baked sculpted wrinkles is what I am looking for
Yes nice
Ja the current hats have less of a flat top
Albeit I suppose it depends how you wear it
Notice the guy on the left wears it quite low down making the top rounded while the guy on the right with the face covering wears it "looser" like the old SADF giving it a flat top look
Depends on your head probably lol๐
True. Head shape matters.
My dads hat doesnt fit me for shit way too small
IIRC they tend to shrink in the sun or when washed?
When I got mine there were different sizes. One was really tight on my head so I went for a larger size
Whereas the helmet is I think a medium or small size
Hmm i dunno i do know they fade alot when washed
Medium should be the best size
Ja I remember a reference to that fact in Teenage Safari by Evan Davies. Some blokes washed their uniforms purposely to get that faded effect of an "oumman"
Damn i really like pattern 2000 camo
So aesthetic
Ja same
Yeh till the ouman comes and gives you a poesklap๐
Wasn't a fan of it in the past but it grew on me hard and strong
Same
I will be making the SANDF as well since most of the content fits right into the SADF as well
Yeh just the camo and uniforms
Yup
Same R4's, Casspirs etc
And the gripens ๐
Although I do know there are some differences with the older Casspirs and the newer ones. For example the newer Casspirs got rid of the grill mirrors and replaced them with full steel shrouds
I love how they just took the late cheetahs camo and said lets slap that on a gripen lol
I haven't seen that. Where do you keep up to date with the SANDF stuff?
I watch airahow and demos on youtube
Ah alright. Same here just haven't seen the Cheetah camo on the Gripen.
Impact
Cheetah E
This camo
Ah I thought you were talking about this - https://imgproc.airliners.net/photos/airliners/3/8/6/1810683.jpg?v=v40
Nah lol im talking the real camo not the demo camo
That thing melts in the sky
Looks quite decent not bad. Interesting though they no longer use the old two tone camouflage?
So we planing to make cheetha to?
If only squad had jets lol
Maaaaybe... Down the line? Thing is if jets don't make it into vanilla Squad that means it would be more difficult to import into Squad and work properly.
So pray jets come... (unlikely though).
Old camo is nice but they did a study late 80s that showed its not really necesary
But the impala, bosbok and mirage FCZ and other variants played a major role in the war so it would be weird without them....
Hey we might be getting heli's since there are mods for it so its likely
So they went US style but gave it a two tone to break up the shape
Helis are in dev atm
On squad vanilaa
Ja helis are coming definitely for vanilla which will make it easy to import custom helicopter models and reuse their framework
You might be able to make a deal with the french mod for the pumas
Maybe but honestly I'd rather model it myself
I get that
the Puma as I'd need to modify it down the line
Respect that
For the Atlas Oryx
Allouette?
Some progress on the Eland 60 and 90.
Starting to shape up nicely now. Been a challenge so far and will continue to be til they are complete.
Early WIP of the Ratel 90.
Proportions seem a little off on the front which'll be sorted out soon enough.
looks good for a beginning model
Ja not a bad box out
Hahaha luckily not a lot of round surfaces
Yup the round surfaces are what makes things a biatch to model! Ratel has none of that.
hehe
Hey guys, been a bit busy purchasing the new parts of my new computer (that I will soon build once I receive all my parts) so I haven't had much time to work on the Ratel so I did a bit tonight! I'd like to go further but I've got to end it short here as I have to be up early.
FYI: The metal grid around the light at the top was for the preproduction Ratel. A couple, 20 I think, was delivered like that to the army for testing and evaluation. First production batch had it removed and moved lower down.
Some nice info here.
http://www.tanks-encyclopedia.com/coldwar/South_Africa/ratel/
Great catch man! Ja I noticed the difference in headlight positions and guards for them.
The one in the museum is a Mk I preproduction I think
Took these photos of it back in 2015.
This one has both lights at the top and bottom from what it looks like.
Triangular guard on the top
This one with no lights on the top only at the bottom.
ZT3 with lights on the top and bottom?
Ja. Seems to be a standard thing in the SA army. Mk-1 = preproduction and Mk-2 = production onwards. That is a deduction not a fact.
Looks like a MK I here with the preproduction guard as you mentioned.
This one has an oddly shaped top light guard.
Another Mk I?
Another triangular guard one.
I'd like to match the different versions as best as I can so depending on the map and the Op it is set in the vehicles would match that year and thus model
That hump thing on top I think is close formation lights? Driving at night without lights?
Cool. The Mk-1 were evaluated in the actual war, so...
True well the idea is to include both the Mk I and the other variants albeit how accurate I'll get them is something I've yet to determine due to lack of information on the differences between all the Mks but I'll give it my best shot.
Cheers for the information @PetraCephas always great to learn more from you ๐
Another day, another bunch of renders!
Some decent progress on the Ratel today.
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